

- #Autodesk maya download no active or pending downloads install#
- #Autodesk maya download no active or pending downloads driver#
- #Autodesk maya download no active or pending downloads mac#
- #Autodesk maya download no active or pending downloads windows#
That is connected to Raspberry Pi through a powered USB hub. I have an older Verbatim Store'n'Go 2.5" 320GB USB To fix the issue it's necessary to remember the last performed selection (in renderImage) and reorder the list returned from getAvailableImages so that the last selection comes out as first and gets re-selected. SolutionĪs it appears when the UV editing is started (3) Maya calls getAvailableImages again and then uses the first returned texture as input to renderImage destroying the texture selection done in (2).
#Autodesk maya download no active or pending downloads windows#
Has suddenly changed to a different one (Maya 2013 / Windows 7). The texture previously selected through the Textures menu However I've experienced that in certain situation Maya calls MPxHwShaderNode::renderImage to render the texture image. When the texture name is later selected through the Textures menu, When the uv map is changed, this method returns the list of texture names This is what the MPxHwShaderNode::getAvailableImages is intended for. The shaders commonly use multiple textures and multiple uv mapsĪrtist needs to select the uv map to work withĪnd then the appropriate texture from UV Texture Editor > Textures menu. Uses custom CgFX hardware shader based on MPxHwShaderNode.

Which makes it complicated to use such image with blending operations. The DirectX allows compression type specification (see D3DFMT_DXT1 / DXGI_FORMAT_BC1_UNORM)īut does not allow you to explicitly drop the (bogus in this case) alpha channel In OpenGL this is easily done by loading such image using GL_COMPRESSED_RGB_S3TC_DXT1_EXTĪs the internal format which enforces alpha value to 1.

Under the assumption that alpha channel of the result will be discarded by the drawing application. The nvdxt 8.30 tries to exactly represent black pixels in compression blockĪnd uses the alternate DXT1 c0, c1, c2 and transparent black as c3 block three-colour encoding I was pointed out by that most probably this is a feature and not a bug. The nvdxt 7.79 that I've found somewhere on my disk does not exhibit this behaviour. nvdxt.exe -file testRGB.tga -dxt1c -force4 Trying to enforce four-colour encoding (opaque block) by adding -force4 doesn't work. It creates a DDS that contains DXT1 blocks with alpha (transparent black). When compressing certain RGB input images with -dxt1c option I've just bumped into issue with (legacy) NVidia's nvdxt.exe version 8.30. You should be able to use the printer now.
#Autodesk maya download no active or pending downloads driver#
On the other hand, what did not worked at all was getting the 64bit driver for Windows 8.1 from HP support site, extracting it using 7zip and trying to use it in Bonjour Printer Wizard by selecting Have manufacturer disk - the printer installation has failed in that case. I was also installing the printer on older Windows XP laptop some time ago, and while I no longer remember what driver I've selected, the printer test page states the model as HP Color LaserJet 4550 PS (maybe any PostScript model would do). What worked for me on Windows 8.1 was to select HP | HP LaserJet P1506 driver. Next you're asked to select the proper driver for the printer but HP LaserJet P1005 is not listed there. You should see your network printer already. Run the Bonjour Printer Wizard you've just installed.

Reportedly you can get newer Bonjour (v3) by installing iTunes or. The version on the web is v2.0.2 at the time of writing.
#Autodesk maya download no active or pending downloads install#
To connect to the printer you'll need to:ĭownload and install the Print Services from the provided location or use Bonjour Print Services for Windows link on Apple Bonjour page. You may also want to check Sharing Preferences. Open Dock > System Preferences > Printers & Scanners, see that your printer has a green mark next to it and that Share this printer on the network is ticked. Just make sure your printer is running and shared. As I've just spent a good hour trying to get the printing from Windows working (yet again!) I think it is reasonable to write down some notes.
#Autodesk maya download no active or pending downloads mac#
I have an older HP LaserJet P1005 connected to Mac computer using OSX 10.10 Yosemite.
